Monday, April 12, 2010

New Playable Race: Kobolds!

Sure, they are a bit weedy and kind of shy (not to mention are considered fodder by D&D 3/3.5 vets) but as a Player/Character they have some fine abilities. Check it out...


Kobold Racial Traits


-4 Strength, +2 Dexterity, -2 Constitution +1 Charisma. Short and a bit weedy.

Small: As a small creature, a Kobold gains a +1 size bonus to AC, Attack Rolls and a +4 Size Bonus on Hide checks. Kobolds use smaller weapons than humans as well as lifting and carrying limits being 3/4ths that of Medium creatures. All hit point rolls are 75% of value, rounding up (NOT including level 1 max).

Kobolds have a base land speed of 30 feet. (10 feet greater than other Small creatures!)

Darkvision out to 60 feet.

10x more likely to attract a Draconic Familiar (see GM for details).

+1 Racial bonus on Attack Rolls against Gnomes and Fey.

Racial Skills: A Kobold character has a +2 racial bonus on Craft (Trapmaking), Profession (Miner) and Search checks.

Racial Feats: Deep Denizen feat (SS Pg32) +2 Listen, +4 Track using scent. Peak Hopper (SS Pg37) +2 bonus on Balance and Climb checks. Improved Evasion as per Rogue (PHB pg 51). Scramble (SS Pg39): Once per day, when receiving damage reducing you to 0 Hit Points or less, in combat (From weapon or other blow, not spell or spell-like ability) you attempt to scramble out of the way using Reflex Saving Throw (DC 10 + damage dealt). You must be aware of the attack and able to react (i.e. Dex bonus included in AC for attack). If successful, ALL damage from attack is avoided. This does not stack with
(but can be used after failed) Improved Evasion.

+1 on all spells if character is a Sorcerer. (Subject to change)

Special Qualities: Light Sensitivity. Dazzled in bright sunlight or within the radius of a day-light spell. Can be bought off with a feat,

Automatic Languages: Draconic, Common and Undercommon.

Special Abilities: If Sorcerer class is taken, character is able to learn one Bonus Spell per level (beginning at Character level 3) only from the Savage Species Wizard/Sorcerer list (SS pg62). This obviously does not include any 0 level spells and still must adhere to PHB Table 3-17 (Pg54) regarding level restrictions (i.e. At Character Level 3 the Sorcerer learns 1 Bonus 1st level spell from SS list, and on per 3-17). This ability does not modify the number of spells the Sorcerer is able to cast per day.

Favored Class: Sorcerer. A multiclass Kobold’s Sorcerer class does not count when determining whether he takes an experience point penalty (see XP for Multiclass Characters PHB pg 60).

SS = D&D Book: Savage Species
PHB = D&D Book: Player's Handbook 3.5

DM Notes: The Improved Evasion and Scramble Feats more than compensate for the reduced Hit Points. Also, I own a copy of Savage Species.

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